What this lets you do
Choose what learners do with the words
The four game types begin from different source material. A crossword needs answers and clues, a word search needs a word list, Memory needs pairs, and a word game needs one hidden answer.
Choose the interaction that fits the content, then review its generated or playable state in the lesson. Praktikal supplies the activity structure; you supply the terms, relationships and level of challenge.
1 Build from clues
Turn each answer and clue into a crossword grid
Add the terms learners should retrieve and write the clue they will see. Praktikal generates the crossing layout as you work, so the preview stays beside the source list instead of becoming a separate file.
The editor shows how many valid words fit the grid and flags words that could not be placed. You can revise the list or clues before the puzzle reaches the lesson.
- Keep the answer-and-clue pairs editable
- Review the generated grid before leaving edit mode
2 Generate a search grid
Choose how the words can appear in a word search
Enter the words to hide, then choose a square or diamond grid and whether placements may run diagonally or backwards. Praktikal fills the remaining cells and keeps a live preview of the puzzle.
Learners select words directly in the grid. Their submitted result records which terms they found, rather than reducing the activity to a generic completion tick.
- Keep the word list visible when learners need that support
- Choose direction settings before reviewing the generated layout
3 Play from face-down cards
Turn over cards to find the matching pairs
Create each Memory pair from two pieces of text or two images. When play begins, the cards are face down. Learners turn over two at a time, keep a matching pair and try again when the cards do not belong together.
You can briefly show the cards before they turn over and customise the shared card cover. During play, Praktikal records completion, attempts and matches for that run.
- Use text or images on the cards
- Keep the meaning of every pair under teacher control
4 Set a hidden answer
Let letter feedback guide the next guess
Enter one hidden word or phrase, choose a finite number of attempts or allow unlimited guesses, and decide whether letter case matters. The learner sees the answer length but not the answer itself.
After every submitted guess, the board distinguishes letters in the correct position, letters elsewhere in the answer and letters that are absent. The result keeps the guess history for review.
- Use a word or multi-word phrase as the answer
- Choose the attempt limit before sharing the activity