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Turn the words you teach into four different games

Use the vocabulary and relationships from your material in a crossword, word search, Memory activity or letter-feedback word game. Each activity stays editable and produces the response its interaction needs.

What this lets you do

Choose what learners do with the words

The four game types begin from different source material. A crossword needs answers and clues, a word search needs a word list, Memory needs pairs, and a word game needs one hidden answer.

Choose the interaction that fits the content, then review its generated or playable state in the lesson. Praktikal supplies the activity structure; you supply the terms, relationships and level of challenge.

1 Build from clues

Turn each answer and clue into a crossword grid

Add the terms learners should retrieve and write the clue they will see. Praktikal generates the crossing layout as you work, so the preview stays beside the source list instead of becoming a separate file.

The editor shows how many valid words fit the grid and flags words that could not be placed. You can revise the list or clues before the puzzle reaches the lesson.

  • Keep the answer-and-clue pairs editable
  • Review the generated grid before leaving edit mode

3 Play from face-down cards

Turn over cards to find the matching pairs

Create each Memory pair from two pieces of text or two images. When play begins, the cards are face down. Learners turn over two at a time, keep a matching pair and try again when the cards do not belong together.

You can briefly show the cards before they turn over and customise the shared card cover. During play, Praktikal records completion, attempts and matches for that run.

  • Use text or images on the cards
  • Keep the meaning of every pair under teacher control
lesson editorEnergy vocabulary Saved
Attempts 3Matches 1

4 Set a hidden answer

Let letter feedback guide the next guess

Enter one hidden word or phrase, choose a finite number of attempts or allow unlimited guesses, and decide whether letter case matters. The learner sees the answer length but not the answer itself.

After every submitted guess, the board distinguishes letters in the correct position, letters elsewhere in the answer and letters that are absent. The result keeps the guess history for review.

  • Use a word or multi-word phrase as the answer
  • Choose the attempt limit before sharing the activity

Build one game from a word set you already teach

Start with the terms, clues, pairs or hidden answer, then choose the interaction that makes learners do something useful with them.

No credit card required.